Common mistakes
What usually causes weak exports
- Starting with a small image and expecting the 1024 export to look sharp.
- Using edge-to-edge artwork with no padding, then discovering it looks cramped in smaller contexts.
- Choosing every pack by default instead of matching the output to the actual release task.
- Assuming flat PNGs automatically replace adaptive icon resources, manifest setup, or Xcode packaging.
Practical rule of thumb
If you are unsure, use a large square source, choose contain, keep a transparent background unless the design clearly needs a color tile, and add a little padding. That combination is the safest starting point for most app icon work.